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Bifrost Bridge - Best Storytelling

Collaborative Storytelling • A Writer's Sanctuary • Multi-Genre RPG
 
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 Ever... Character Sheets

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PostSubject: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeFri Sep 02, 2011 5:52 pm

Ever... Character Sheets SionnBanner


NAME: Sionn McGhee

RACE: Fara

APPEARANCE: Height: 5’11” Weight: 185 pounds Hair: Red Eye Color: Green Age: 26

CLASS: Stormborn

SKILLS: Sionn's main weapon is two hammers etched with the symbols of his family and energized with elemental magic. The magical hammers can be reduced in size to better fit under his clothing so they can be concealed. Like any Stormborn Sionn is an elemental caster and concentrates on water magic. He is trained in mixed martial art hand to hand combat and tends to be the up close and personal fighter while his sister fights from a distance with her bow.

MAGICAL ABILITIES: Sionn changes the enchantments on his hammers to suit the situation. His most common offensive spells are Ice Storm, Water Wall, Ice Trap, Frostbite and Ice Dagger. Defensively his most common spells are Water Shield, Snow, Ice Vision (allowing him to see through ice or into water), Walk on Water and Destroy Water.

PERSONALITY: Sionn is fairly upbeat and honest. He loves his sister more than anyone and will get defensive quickly if someone even hints negativity towards her. More than anything he enjoys being out on an adventure and has already seen much of the world due to assignments from the "Conclave of Nine". Though he will work with groups of other people when necessary he prefers to work exclusively with his sister.

HISTORY: Sionn is a fierce hand to hand fighter and a master with his hammers. He is known through most of the houses as a talented and formidable warrior.

WEAKNESS: Sionn likes to give others the benefit of the doubt and this can often lead him to respond too slowly to dangerous or otherwise potentially negative situations. He is also known for his weakness for Human and Fara females, more than once he and his sister have had to flee an area because of a "mishap" with some powerful persons daughter.
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeTue Sep 06, 2011 8:26 am

Ever... Character Sheets TorriBanner


NAME: Torri McGhee

RACE: Fara

APPEARANCE: HGT: 5’8”/WGT:110#/HAIR: Red/SKIN TONE: Pale/EYE COLOR: Green/AGE: 24

CLASS: Stormborn

HOUSE: House of Helleborine

SKILLS: Expert marksman with the compound bow. Trained in mixed martial art hand to hand combat. Accurate up to 25 feet with the daggers she carries on her left hip. Because of the power of the compound bow, her right arm can become tired if she uses it a lot in a short period of time.

MAGICAL ABILITIES: Her bow is enchanted to give her bolts stronger impact. She uses the natural environment to cast elemental spells involving plant life. Her most common spells are: Snare, Tangle Weeds, and Grasping Roots. She can also use Skin Like Wood, Camouflage, Shield of Thistles and Strength of Earth but they are more powerful than the others and brings her very close to her limitations. She only uses the last four spells in dire emergencies due to the fact the earth could reclaim her if she wields too powerful of magic.

PERSONALITY: Torri is Sionn’s younger sister. She used to be an outgoing, cheerful girl but as she grew older and learned the way of the real world, she saw just how devious and desperate things really were. As a result of her exposure to the world, Torri has become rather cynical and slightly withdrawn. She’s very difficult to get to know. The only person she allows close to her is her brother. Everyone else she keeps at arm’s length or further to prevent herself from being used and getting hurt.

HISTORY: The bow being one of the earliest weapons used by her race, Torri chooses to use the modern version of the ancient weapon. It keeps her rooted in her heritage and the ancient ways yet allows her to adapt to the modern world she lives in. Her proficiency in the bow comes from long hours of practice and the love of the weapon. Torri’s able to shoot an aspirin out of the air at 100 feet with her bow. It allows her to pick off her target without getting close enough to see their face very clearly. To her, it helps her keep them from being “someone” and let’s them remain “something”.

Like her brother, she’s well trained in mixed martial art hand to hand combat and she lands a blow as well as she takes one. She’s not afraid to use her daggers when she’s close enough but usually when she gets that close, she will use her body as her weapon as it allows her to release much of her anger and frustration at the way the world has become.

Torri’s famous saying is, “The earth’s become nothing but a cesspool. It’s my job to help make sure the crap doesn’t overflow.”

WEAKNESS: Torri is of the mindset the world is nothing but a place of crooks, degenerates and pathetic beings. She feels most people are being led to slaughter in one way or another and they are all too stupid to see it for themselves preferring to live with the philosophy the “glass is half full”. Because of this, she tends to keep more to herself instead of getting into the mainstream of life. This causes a lack in her social skills which in turn causes her to isolate herself even further from others. The only one she interacts with on a constant basis is her brother.
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeWed Sep 07, 2011 1:18 pm

Ever... Character Sheets Jared-leto-3-1

NAME: Jericho Lake

RACE: Elar'uma

APPEARANCE: Height: 6'3" - Weight: 210lbs - Hair: Ash Brown - Eyes: Grey - AGE: 27

CLASS: Sentinel

HOUSE: House of Avalon

SKILLS: Quite possibly one of the best melee combatants in the World, armed or otherwise, thanks to his upbringing and lineage. Jericho is nearly unparalleled with a sword of any kind, however, he is still very above average with any other form of melee weapon. More often than not he uses a long sword in his right hand and a moderately long dagger in his left.

MAGICAL ABILITIES: Jericho won't be launching any fireballs or calling forth any lightning strikes on you. Any magical abilities he has are purely passive, if there at all. The legend goes that the males in his bloodline, while all excellent martial warriors, also had some kind of enchantment placed upon them back in the days of Arthur. It was said that Lancelot du Lac could not be bested on the field of battle, and that those fighting under his watch were likewise unable to fall. Obviously, this is pure speculation, but, it was certainly a nice thought for those fighting alongside Lancelot and that thought rings true to this day, all the way down to Jericho. Jericho, like all of his ancestors, can also shift into a sort of "trance" when in battle, allowing his instincts to guide his movements. It has been said that Jericho also possesses the ability to move freely about the battlefield with the grace and speed of the wind itself. Whether those abilities listed above are truly magically granted from the days of yore or if his physical abilities are really just that impressive is hard to say. Regardless, Jericho manages to carry his ancestor Lancelot into these modern times.

PERSONALITY: Jericho is wise beyond his years. That could be a result of his extensive historical learning during his upbringing, but, he also has what most refer to as an "old soul." Soft-spoken and cordial in peaceful settings, Jericho has a laid back and wide ranging sense of humor, and is rarely seen without a smile on his face. Socially, Jericho is smooth and intelligent, with an effortless charm that hearkens back to the days where real men could make a woman swoon with a simple kiss to the back of her hand. While he certainly doesn't follow the antiquated code of Chivalry that Knights in the Arthurian era touted (though, neither did Lancelot), he is bound by his own code of what he feels is right and can typically always be expected to defend the defenseless and fight for those who cannot fight for themselves. In battle, however, that calm shroud drops away and the truth of his lineage comes to light. The smile falls away, leaving a man who is as fierce on the battlefield as he is calm outside of it. Jericho will charge headlong at overwhelming odds and not hesitate for a moment. That's not to say he's not a tactical fighter, because he has that in spades, however, Jericho has the heart of a lion and will not willingly back down from any challenge.

HISTORY: A descendant of the legendary Lancelot du Lac, First Knight of the Round Table, Jericho Lake was brought up to embrace and carry on the history of his storied bloodline. In addition to standard education, he was well versed in the tales of his forefather and his Knightly kin as he grew up. Now, he carried that legacy along with him, both in his heart and in the form of Lancelot's blade, Arondight, given to him by the Lady of the Lake herself and passed down generation to generation until reaching Jericho's hands.

WEAKNESS: While bold and brave, Jericho shuns most forms of armor, which leaves him vulnerable to standard attacks. He's a headstrong man, outside battle as well as in, and will often refuse to yield, even when doing so poses a real threat to his own life. Also, being a proud bearer of the du Lac name, Jericho can often be baited by challenges to his and his families honor (that whole thing with Guenivere tends to be a sore subject) and his ability.


Last edited by Seraphim on Thu Sep 08, 2011 1:24 pm; edited 1 time in total
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Sep 08, 2011 11:11 am

Ever... Character Sheets Eiji


NAME: Eiji Isuke Temujin (pronounced EE-yi-jee)

RACE: Elar’uma

APPEARANCE: HGT: 5’6”/WGT:100#/HAIR: Black/EYE COLOR: Dark Brown, almost black/AGE: 26

CLASS: Shade

HOUSE: House Taizu

SKILLS: Eiji has been trained in the ancient Mongolian fighting style of Bajutsu. Devoting a considerable amount of curriculum to balance and coordination, Bajutsu practitioners utilize a variety of weapons styles and techniques from horseback--from swords to pole arms to bows and arrows. Traditional Bajutsu schools teach a comprehensive martial art using weaponry on unsaddled horses. Physical training of the riders includes acrobatics and horseback stunts, as well as close combat techniques such as the "sutemi," wherein a rider will sacrifice themselves in order to drag an opponent to the ground. Over the centuries, The House of Taizu has adapted this fighting style to fit the times. In today’s world, Eiji uses motorcycles, subway trains, cars or any moving object as her horse.

MAGICAL ABILITIES: Eiji practices no magic. Her skills are strictly fighting.

PERSONALITY: Eiji very rarely jokes around. She is very serious about everything she does. Knowing it takes concentration at all times, she tends to lead a very private life. Her duties as a Shade take her to all different parts of the world but when she can, she will return to her Mongolian roots to find her center once more.

Not saying much to others, she lets her actions speak for her. Always keeping a watchful eye out for the enemy, she is always ready to spring into action at any moment yet she always seems relaxed. Using the skills passed down from generation to generation, Eiji tends to work exclusively for the Eclipse and Druids s they are always in need of her skills, not to mention they always seem to pay the highest price for her time.

HISTORY: Eiji is a direct descendent of Genghis Khan. Her lineage can be traced back to the early 12th century. While many records of Genghis Khan’s children were lost, House of Taizu kept meticulous records of his family. Because of this, Eiji knows where her roots are planted and she has studied her family extensively.

The House of Taizu first started working for the Eclipse and Druid many centuries ago and has kept the tradition going today. And with the world’s economy tanking the way it is, she’s glad she has kept the alliance with the two classes.

WEAKNESS: With her skills as a trained Batjusu fighter, Eiji tends to take risks during her fighting that many other fighters would think too risky.


Last edited by RPMistress on Mon Sep 19, 2011 2:54 pm; edited 4 times in total
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Sep 08, 2011 1:15 pm

Ever... Character Sheets Priya4

NAME: Priya Rupindra

RACE: Elar’uma

APPEARANCE: HGT: 5’7”/WGT:120#/HAIR: Black/EYE COLOR: Dark Brown/AGE: 25

CLASS: Arbiter

HOUSE: House of Jyoti

SKILLS: Priya is an Arbiter who uses the power of the sun for her spells. Her magic is most powerful during the daylight hours but she has several crystals that harness the sun’s rays to use at night if need arises. The crystals are worn as part of her traditional Eastern Indian attire.

MAGICAL ABILITIES: Priya’s defensive spells are Sphere of Light, Halo of Light, and Sun Shield. Her offensive spells include Bolt of Light, Fingers of Fire, and Shock of Fire.

PERSONALITY: Priya is very outgoing. She believes all creatures serve a purpose. Always smiling, her smile competes with the sun on its radiance. Her dark eyes seem to dance when she looks at things. Her love for the native dancing from her Eastern Indian culture keeps her physically fit and the meditation she performs daily keeps her mind sharp.

Priya is a very learned young woman who studies not only the world of today but she studies the world from years gone by. A historian of sorts, she spends a great deal of her time outdoors in the sunlight reading from many of the historically accurate books the Arbiters have maintained as well as other resources.

HISTORY: Priya was the twelfth child of twelve. The only daughter and youngest of the children, her male siblings took it upon themselves to be her personal protectors when she was younger. As she grew older, she discovered her ability to use the magic of the sun. When her parents discovered her ability, they rejoiced with the rest of the family. Seeing the gift passed down to each of the children they bore as a gift from the Gods, she was quickly trained in the art of magic.

Her pure heart and outgoing personality have made her a target of The Eclipse and The Shade. Because of this, her parents keep her on a short leash, so to speak, and don’t let her travel very far without proper escort from the Sentinels. Even then her brother, Rajish, is sent with her.

Priya’s dream is to travel the world and see some of the magnificent places she’s read about and studied in the books she reads. Her love for knowledge has led her to be proficient in English, French, German and a touch of Chinese as well as her native language.


WEAKNESS: Priya has lived a sheltered life. While she is an Arbiter, she still has much to learn and because of her lack of 'worldly' experience, she has no idea just how bad things can really get. That coupled with the fact she is very outgoing could lead her to trusting the wrong people under the pretense of aiding them when in fact they are using her.


Last edited by RPMistress on Thu Sep 08, 2011 1:58 pm; edited 1 time in total
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Sep 08, 2011 1:49 pm

Ever... Character Sheets Rob-zombie-prom090910-1


NAME: Algernon Poe

RACE: Elar’uma

APPEARANCE: Height: 6'7” - Weight: 198lbs. - Hair: Grey, peppered with black - Eyes: Indigo - Age: 49

CLASS: Druid

HOUSE: Head of the House of Raven and the Conclave of Druids

SKILLS: Algernon is insane. One might not think this is a skill, but, in the hands of one Algernon Poe, it's a deadly one. It's impossible to know what the next move in his game is. Insanity defies any attempt at understanding and, let's be honest here, dealing with an insane, highly powerful druid offers Algernon a substantial psychological edge in dealing with enemies. He tends not to get involved in hand to hand combat whenever possible, but, if necessary, he is a very dirty fighter, using any possible edge he can to get the upper hand.

MAGICAL ABILITIES: Algernon's full magical capabilities are unknown. However, it is thought that he is able to bring forth immense forms of natural destruction. Being insane, he tends to scatter his abilities around the spectrum, however, when one looks into his dark eyes, there is a fire there, and not just a fire of insanity. Like Nero, Algernon has a taste for watching the world burn.

PERSONALITY: At one minute hyperactive and scatterbrained, at the next focused and murderous, it's understandably difficult to get a read on Algernon. Some say his mood swings are an act to keep up his insane appearance, but, if it is, he's doing a damn good job at keeping it up. Even members of his own House are unsure what his reactions will be on any given day, and he shows no qualms about harming others if they don't offer whatever it is that he wants. That said, Algernon is a captivating speaker when he needs to be, and can inspire fanatic devotion in those who follow him.

HISTORY: Algernon is the great-great grandson of Edgar Allan Poe, who many suspected was one of the more powerful Druids of his time. Edgar set in motion the events that would eventually lead to Algernon taking over in the present day. Algernon's childhood is a mystery, as he'd been kept sheltered by the Druids, the only thing known for certain is that he was born somewhere near New Orleans. All in all, Algernon is a mysterious figure who manages to strike dread in the hearts of those who oppose him and those who follow him.
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Sep 08, 2011 3:00 pm

Ever... Character Sheets ErebusBanner

NAME: Erebus Poe

RACE: Elar’uma

APPEARANCE: Height: 6' 1” - Weight: 178lbs. - Hair: Black - Eyes: Indigo - Age: 46

CLASS: Druid

HOUSE: House of Raven, brother of Algernon

SKILLS: Like his brother, Erebus walks a line between sanity and insanity. Unlike his brother however he has a slightly higher level of calculated control. Erebus is Algernon's most trusted right hand and he does his brothers bidding almost without question. Unlike the royalty of old, Erebus has no aspirations of ascending to his brothers station, if anything he is much happier not dealing with the politics of the Council of Nine and would much prefer to remain in the world as the figure in the shadows creating havoc and mayhem.

MAGICAL ABILITIES: Erebus is a tremendously powerful Druid. The Poe lineage is known for being the most powerful of the order and like his brother Erebus wields deadly magic for his own purpose and gain, typically those ends are little more than simply watching the chaos of his actions unfold as countless people die.

PERSONALITY: Erebus is extremely cool and calculating. He is a student of his missions, learning all he can about where he is going and what he will be doing before acting. He is very cold in his dealings with people and has the look of a man that could go from shaking your hand to hanging you with your own intestines in a matter of seconds.

HISTORY: Erebus is also the great-great grandson of Edgar Allan Poe. When their Great Grandfather set the wheel in motion for their father to become the leader of the conclave of Druids he didn't realize that the two brothers hated their father, and he was only in power long enough to give them time to maneuver and operate. It is rumored that Erebus himself killed their father, but no one has ever found enough evidence to make the suspicion anything more.
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Sep 08, 2011 9:12 pm

Ever... Character Sheets AuroraBanner

NAME: Aurora (Rori) Jameson

RACE: Native American

APPEARANCE: HGT: 5'2"/WGT:120#/HAIR: Black/EYE COLOR: Dark Brown, almost black/AGE: 24

CLASS: Sentinel

HOUSE: House of Haiwatha

SKILLS: Aurora was born in the mountains of Virginia and knows little about the outside world.  She was taught to use her surroundings to her advantage and Native American style of fighting.....hit swift, hit hard and move fast.  Her motions, when fighting, are fluid and sure and she is lethal with a hunting knife and recurve bow and arrows.  Her mother is a direct descendant of Hiawatha and has carried on the tradition of fighting injustice and working at bringing factions together that are fighting towards the same goal, teaching these attributes to her daughter.  


MAGICAL ABILITIES: Aurora practices no magick persay, her main area of expertise being fighting.  She does have an affinity for animals and an uncanny ability to 'speak' to them, especially canines and birds of prey.

PERSONALITY: Aurora is rather complicated when it comes to her personality.  She can be serious when the need arises and at the same time have a sharp tongue about her.  She enjoys a good laugh and tries to see the good in many things believing that every cloud has a silver lining and no matter how bad things are they can always be worse.  

She enjoys others' company and at the same time respects others' needs for privacy as she too enjoys to be on her own from time to time.  Her true friends though are a large timber wolf name Beau and a golden eagle called Eryn.  Beau has been with her since he was a cub.  She rescued him from a trapper's trap after his mother had been killed by poisoning.  He's been with her for 4 years now and never leaves her side.  Eryn was rescued from a trapper's snare and for reasons unknown, she too has never left Aurora.  



HISTORY: Aurora is from the house of Hiawatha and is also a direct descendant of the famous Mohican warrior.  Her mother gave birth to her with the help of a midwife in the Appalatian mountains of Virginia after having married Henry Jameson who died soon after in a mining accident.  Her mother, knowing about their heritage brought Aurora up home-schooling her and teaching her fighting skills as well.  Aurora is book smart of the world outside the mountains, but not experienced.  That comes as she travels.

WEAKNESS: Her affinity with the animals has gotten her into many a scrape and narrow escapes as well as her weakness for children in need.  She is also slow to judge, sometimes too slow and trusts too easily.


Last edited by SinTara on Fri Nov 28, 2014 2:28 am; edited 1 time in total
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeFri Sep 09, 2011 9:14 am

NPC CHARACTERS

Erich McGhee - Lore Keeper for House of Helleborine, father to Sionn and Torri McGhee
Ever... Character Sheets Erich
_________________________________________________________________

Annette McGhee - Head of House Helleborine, mother to Sionn and Torri McGhee
Ever... Character Sheets Annette
_________________________________________________________________

Rajish Rupindra - Arbiter with House of Jyoti, brother to Priya Rupindra
Ever... Character Sheets Rajish
_________________________________________________________________

Sam - Owner of "Saint Peter's Guest House", friend to the McGhee family
Ever... Character Sheets Sam


Last edited by RPMistress on Tue Dec 13, 2011 12:57 pm; edited 4 times in total
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeFri Sep 09, 2011 2:19 pm

Ever... Character Sheets Brad57-1-1

NAME: Taeryn Lake

RACE: Elar'uma

APPEARANCE: Height: 6'1" - Weight: 200lbs - Hair: Blonde - Eyes: Green - Age: 26

CLASS: The Gray

HOUSE: House of Avalon

SKILLS: Taeryn is brilliant. Flat out, if there's anything that needs to be known, Tae either knows it already, or knows how to find it. A complete whiz with computers, Taeryn is fluent in various programming languages, as well as some more... underground skills that allow him to infiltrate and bypass security systems, if need be. Not to mention his rapier wit and dry sense of humor. Those are skills too, no?

MAGICAL ABILITIES: Taeryn is a Spiritual magician. He can sense and speak to the spirits who wander this Earth, and he can also use their essences to fuel his magic. More often than not, Taeryn acts as a guide to lost souls, showing them the way to pass over and get on with their afterlife.

PERSONALITY: Taeryn has a wonderfully dry wit and tends to always seem controlled. Truthfully, he's almost unflappable, as his cousin Jericho can attest to. Taeryn is softspoken and polite, but, when he needs to get his point across, he can no doubt gain the attention of an entire room.

HISTORY: Cousin to Jericho Lake, Taeryn's bloodline is also that of Lancelot and Avalon, though, he took a decidedly different path than his other male ancestors. Rather than training in the martial arts, Taeryn chose to learn directly from his grandmother, Lilliana, the ways of magic and the lore of the Isle of Avalon. This isn't a plan to take over the House, if need be, since Avalon is a Matriarchal culture, it simply speaks to Taeryn's thirst for knowledge.

WEAKNESS: Though controlled, there is a dark side to Taeryn. If pushed far enough, he can completely lose that facade of serenity and spiral into a rage that even causes Jericho to pause.

---------------------------------------------------

Ever... Character Sheets 75-w-helen-mirren-photo-lg

NAME: Lilliana Lake

RACE: Elar’uma

APPEARANCE: Height: 5'2” - Weight: 113lbs. - Hair: Platinum Blonde - Eyes: Blue - Age: 67

CLASS: Arbiter

HOUSE: Head (High Priestess) of the House of Avalon

(Just adding the picture and physical specs for reference)
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeSun Nov 06, 2011 3:36 pm

Ever... Character Sheets RhainBanner
Name: Rhain Morghan (will not offer last name as he is not considered actually a part of the family)

Race: Elar’uma-Human half-breed

Age: 27

Appearance: Height: 5'11", Weight: 170lb, Eyes: Blue, Hair: Dark brown

Class: Arbiter

House: None

Skills: Rhain is very street smart and has excellent survival skills due to his upbringing in the forest. His training is clearly unorthodox, but he has plenty of prowess in magic. His fighting style is noticeably Elar’uma, but has clear differences and much rougher around the edges, looking more like a street-fighting or purely survival style than formal learning. He is very resourceful and will use whatever is in his power to get himself out unscathed. Additionally, Rhain can mimic many of the sounds made by the creatures in the forest and he practices them freely to startle and confuse any travelers who wander into his territory. From his childhood, he also bonded with the wolves and foxes and seems to be able to communicate with them. When he encounters one or a pack in his forest, they will never attack him but they will come to his aid. In unfamiliar areas, however, they will treat him like a wary stranger although still seem reluctant to attack.

Magical Abilities: Rhain works mostly with light and can create small orbs to light the way or blinding flashes, he can also start fires easily with burning beams created by focusing the sun

Personality: Rhain is a natural trickers. He usually comes off as very laid back as he has learned getting too upset may get you killed. He understands the value of keeping one’s wits about him. He also functions on the idea that if everyone would learn to get along and work together, the world would be a better place. However, his Arbiter parents have also taught him that there are people who work against this view and that they need to be destroyed if peace will ever be seen. He also strongly disagrees with the more neutral classes’ views on balance, feeling like the status quo is not something that needs to be preserved. Rhain cares deeply about protecting the forest as it is his home and relies on the wildlife as cues to what is going on in his beloved forest. For these reasons, he is a strict vegetarian.

Weakness: He has a natural aversion to darkness and will always store sunlight in crystals to keep at least some around to work with. His most powerful weakness though is water. If thrown into it, the light becomes fractured and he can do little if anything with it. When he is wet, he finds his light manipulation unpredictable and has had fire spells backfire onto himself.

History: Rhain was the unfortunate byproduct of forbidden love. When his Elar’uma father met his human mother, they couldn’t stand to be without each other. They kept their relationship a secret as long as possible. That ended quickly when the human woman found herself pregnant. Unwilling to let her bare the consequences alone, the heir of the Morghan household confessed everything to his parents in hopes that they would understand. Unfortunately, the Morghan house was one of the longest and proudest of pure Elar’uma lines. They sentenced him to death, but before the guards could catch him, he ran off, quickly finding his love and running off with her in to the dense forests surrounding their town.

The Morghans were powerful though, with clout in some of the highest political offices. A bounty was placed on their son’s head and they were hunted through all of Scotland’s dense forests. They continued to run, periodically finding sympathetic humans with whom they could stay for a few days. At one such place, Rhain was born in the barn of a kind family of farmers near the northern coast. They hid the couple and nursed both mother and baby back to health before the sounds of police footsteps began to echo in the village and the new family had to leave.

In the forests, Rhain’s father trained him to hone his magic and fighting while his mother taught him the vital skills he’d need to survive in the forest. He learned cooking, sewing, first aid, and the subtle intricacies of animal behavior. Eventually, though the hunting became fierce. The Morghans put out a reward for any who would find their son and the harlot who seduced him. People were from nearby towns and cities were beginning to spread of the country from all over the UK and trickle into the forests. His parents knew that Rhain was of little concern to the Morghan family. As far as they were concerned, he didn’t exist. The child wasn’t safe with his parents. When Rhain was still young, his parents made the most difficult decision they could and sent him out alone in one direction, while they took off in the other.

To this day, Rhain has no idea where his parents are. While he will occasionally wander into small towns, but has never been to a city and has no plans to visit one. He cares little for the noise, darkness, crowds, and everything else that makes up one.

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SinTara
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SinTara


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Join date : 2009-06-09
Age : 56
Location : Preferably the Mountains

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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeSat Apr 05, 2014 4:09 pm

Ever... Character Sheets The_li10
Name:Lilly MacDougall

Race:Elar'uma

Age:23

Height:5'3"

Weight:125 lbs

Body type:toned and curved

Hair:Long, thick, dark

Eyes:Hazel (change colors depending on her mood.  Green to brown to blue.)

Class:Stormborn


Her name is Lilly.....Lilly MacDougall.  She grew up in an orphanage in Dublin, Ireland with the good nuns of St. Peter's Catholic Church.   She was different.  She knew it.  The nuns knew it.  And the other children knew it.  She wasn't Druid.....but she wasn't Sentinel either, she was Stormborn, and she alone knew that.  So did her parents before they were killed when she was only 7 years old in a car accident.  Her ears were slightly more pointed at the tips.....her eyes changing from green to brown to blue, depending on her mood.  Her hair was long, thick and silky and the color of the night sky.  Her skin was pale, soft and all but glowing.  She was excellent with a dagger, always had been for as long as she could remember.  Able to do tricks, twirling the blade without so much as a scratch to herself.  She could throw it with deadly accuracy and wield it like an expert.  Without any training.   Her parents had begun her teachings as soon as she was able to walk, so she already had an idea on what being Stormborn meant.  Now she wanted to find others like her.  

Growing up had been anything but pleasant, always tormented by the other kids and constantly watched and judged by the nuns.  At sixteen she left the orphanage, traveling on her own, working odd jobs to make ends meet.  She then met up with a traveling carnival at eighteen and within the year she became their star with the knives.  They called her 'Lilly....The Deadliest Flower on Earth'.  It didn't matter what obstacle they threw at her....whether it was a swiftly spinning wheel with a person attached to it or a moving target, she always hit the mark and never the living being.  By the time she was twenty her reputation was becoming well known around the world and the small carnival became a name within itself.  'The O'Neil Brothers Carnival' became 'The Great O'Neil's and Lilly Blades' as she was becoming known as.  

At twenty-two whispers began to form around her from some of the other carnies and began to travel beyond the carnival.  They traveled to Scotland, England, Wales and France.  People were beginning to wonder if she was human with the way she threw her blades.  It didn't help that she kept to herself, not wanting to sign autographs or be a part of the public.  She also could sense that something was happening in the world.  Balance was being undone and being a Stormborn she felt the need to right it, only she wasn't sure how go about it.  

At the end of her twenty second year she was ready to leave the carnival, feeling the pull of needing something more, the pull of unbalance needing to become balanced once more.  They were in Japan when she left.........
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zinsk
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeSat Apr 26, 2014 7:35 pm

Ever... Character Sheets EanBanner

Race:Elar'uma

Age:29

Height:6'5"

Weight:245 lbs

Body type:brick poop house big

Hair:brunette, long

Eyes:deep brown

Class:Sentinel

Ean was the second son of the MacGregors of Loch Lomond, his older brother was the Steward of the house until he was killed in battle. At the age of 27 Ean became the elder and was thrust into the role with little training and less certainty. He is a gentle soul, loving and kind to everyone, but he is also a dangerous adversary when faced in combat, and has felled a great number of foes. Ean is protective and will respond to threats of evil without hesitation or concern for his own safety, and he will stand up for someone in need of a defender whether he knows them or not.

Ean grew up in Sionn McGhee's shadow, always being compared to him even though they are of different orientations and classes. He has always desperately sought love with women, but has always been on the sideline playing the roll of wallflower. His desire to marry is so strong that he will at times become despondent, longing for the life of husband and father.

Ever... Character Sheets ElizabethBanner

Race:Elar'uma

Age:27

Height:5'3"

Weight:135 lbs

Body type:average build

Hair:brunette, typically braided in one long braid that ends at the small of her back

Eyes:Deep brown

Class:Arbiter

Elizabeth showed a talent for magic from a very young age. She was sent to her first mentor at six and had a master at the age of seven. Though she still has a lot to learn, she is advanced beyond her years and is expected to reach into the higher levels of wizardry as she matures and ages into the art. Quiet and reserved, she is much more likely to be found curled on a chair with a book instead of chatting with people, though when she does warm to someone she is fiercely loyal to them.

Elizabeth is too cautious and will not act until she has every bit of information. She is not impulsive like her younger sister and will hesitate to act if faced with situations where she has too much time to plan.

Ever... Character Sheets LexyBanner

Race:Elar'uma

Age:20

Height:5'6"

Weight:125 lbs

Body type:muscular and agile

Hair: sandy brown/blonde

Eyes:Light brown

Class: Sentinel, August class (very rare), typically those of the August level become healers.

Lexy is a firecracker of a personality, fast to make snippy and teasing comments, constantly looking for a way to make wise cracks, especially at her brother. She is extremely fast and agile with a sword, but her real power comes from the unusually high level to which she can wield spirit. Only a few "August" level Sentinel's are born every hundred years, and Lexy is one of them. The most common path is to become a healer, which Lexy is reluctantly doing. Lexy has a fond love for the blade, and loves to train with swords, creating an uncertainty as to what path she wants to follow.

Lexy can sometimes be too brash, and she has offended people by being inappropriate at the wrong time. She is not a tactition and will often react without thinking through the consequences. However she has a great love for people, and also has a spirit guide in the form of a falcon.
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Zack
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Posts : 404
Join date : 2009-05-14
Age : 34
Location : Scary UK

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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeSat May 31, 2014 11:43 pm

Ever... Character Sheets Dietrich_zps57091a19
NAME: Dietrich 'Panzer' Jürgen

RACE: Elar'uma

APPEARANCE: HGT: 6'4”/WGT:250#/HAIR: Dirty Blonde/SKIN TONE: White/EYE COLOR: Blue/AGE: 39

CLASS: The Hand

HOUSE: Haus Von Zeitlos

SKILLS: A brutal soldier he has a tendency to fall back to the heirloom of his Ancestors a great two handed battle axe the first Jugers weapon when chieftain. He uses a very simplistic method of 'martial arts' use everything and anything till it squelches and a good right arm for throwing hatchets though short supply as such weapons cant be carried to subtle so the one throw is usually the hazardous route. (Due to history has substantial human understanding as well on modern weaponry and tactics)

MAGICAL ABILITIES: None to his knowledge (Magic was an unpracticed art among the Viking era so it dwindled much in the House of Zeitlos only the archives of their haus spoke of such tales of bending the elements but rumours spoke of ancient rituals of blood and skulls but these were unpracticed as it was one of the things that probably led to there rather large eradiction... down sized)

PERSONALITY: Offer him a pint and he'll smile and give you the blessings of the eight gods who carry the ships across outlandish edges of the globe but easily displeased to insult and he is reckless with his own life after having angered his family and had brought about the trials on himself at an early age it had caused him confusion of their mission many rumoured him as the coming of the second Vaegir the first Viking to lead great pillaging across countries and borders it broke the Iron laws set in thier Haus of neutrality.


HISTORY: His history was a highlight of teenage mutinies and idiotic choices that gave him a very different view on his mission having walked away from his house at his first year of adulthood he joined the military participated in war... his neutral viewing was compromised by these pure feelings of hate when he came back to the Haus he was almost put to execution but being the only male heir, lets just say it helped.

WEAKNESS:A shameless lack of pride for his own family but an outlandish love for a fight he will pull himself into some awful situations and the pure belief of Norse offensive tactics make him believe anything heavier than his trusty heavy duster coat for armour is a brutal lack of respect to his Ancestors leaving him vulnerable to anything dangerously directive and a distaste for magic that put a bad taste in his mouth... maybe jealousy?
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Kutsu Shita
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeMon Jun 02, 2014 5:20 pm

Ever... Character Sheets Eba0k1

Name: Kain Wattson
Age: 38
Race: Punkie
Class: Binder
House: Ephember

History: Kain’s birth came during a turbulent period for his house, so turbulent in fact that he is the only known survivor, saved and raised up by a Gray. Though taught how to use his abilities and how to fend for himself, his lessons were never put to the test, Kain remained hidden and safe.
Magical Abilities: Kain has mastered the ability to generate electrical currents. Though the benefits of being a tiny man-dynamo are limited, he’s taken to using a whip threaded with copper wire to improve his reach as well as a lightweight extendable metal rod. The rod is also a way for Kain to focus his powers and create bolts of lightning once sufficiently charged.
Skills: Martial arts for self-defense were a daily routine while Kain grew up, though his heart was never in it and his routine has slipped since then. Young Kain was far more intrigued by his elemental abilities and the many devices that run on electricity. He spent a lot of time tinkering with electrical appliances giving him a good understanding of their inner workings.
Personality: Without other family members to help Kain make sense of his hereditary memory he grew up quite troubled. It wasn’t until he began to write about the centuries upon centuries of events stuck in his head that he became less burdened. At the urging of his foster father he did not write the full truth, such records could be dangerous, but instead Kain produced a very enjoyable mix of fiction and historical fact that saw several stories published under an umbrella of pseudonyms. Now, contrary to his difficult childhood he enjoys a much more leisurely lifestyle.
But for how much longer?
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeTue Jun 03, 2014 10:07 am

I LOVE this character, Kutsu!

Welcome aboard!!!!

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zinsk
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PostSubject: Re: Ever... Character Sheets   Ever... Character Sheets Icon_minitimeThu Feb 19, 2015 1:18 pm

Ever... Character Sheets ArawelaBanner

NAME: Arawela Poe

RACE: Elar’uma

APPEARANCE: Height: 5' 6” - Weight: 112lbs. - Hair: Jet Black - Eyes: Blue - Age: 21

CLASS: Druid

HOUSE: House of Raven, daughter of Algernon, niece of Erebus

SKILLS: There is no question that Arawela is the most powerful Druid to walk Earth for hundreds of years. Her talent and hunger for magic developed at a very young age, and she will stop at nothing to see her plans through to the end. A seductress, manipulator, and cold calculator, Arawela is known for taking on whatever persona she must to engage the present audience and get what she needs.

MAGICAL ABILITIES: Arawela is recognized by the entire Druid Conclave as the most powerful of their order, and she has even tapped the ancients living in the darkness of Raven Manor, absorbed their magic and abilities, making them her own.

PERSONALITY: Cold, calculating, and manipulative.
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